-
Analyze animal anatomy and biomechanics to inform believable creature movement and performance
Assessment Strategies
Skill Demonstration
Projects
Criteria
Identify key skeletal, muscular, and joint structures that influence animal movement
Analyze animal reference material to identify movement patterns, body mechanics, and anatomical relationships
Apply joint mechanics and ranges of motion based on the creature’s anatomical structure
Demonstrate believable weight distribution, balance, and center-of-gravity shifts during movement
Apply anatomical structure to create locomotion and movement patterns
Adapt observed animal biomechanics to support the movement of imaginary or stylized creatures
Maintain consistent anatomical relationships and physicality throughout animated actions
Use anatomy and biomechanics to reinforce the creature’s size, weight, behavior, and performance characteristics
-
Create believable creature locomotion cycles that communicate anatomy, weight, balance, speed, and movement style
Assessment Strategies
Skill Demonstration
Projects
Criteria
Looping locomotion cycles are seamless with consistent timing and spacing
Gait patterns are based on the creature’s anatomy and intended movement
Weight transfer, balance, and center-of-gravity shifts are believable throughout locomotion
Foot placement and ground contact are maintained to minimize sliding and unintended movement
Spine, limbs, head, and secondary anatomical structure movements are coordinated to create cohesive locomotion
Timing, stride length, and spacing are adjusted effectively
Differences in speed, size, and weight are communicated effectively
Distinctive movement characteristics and behaviors reinforce the creature’s personality and physical attributes
Anatomical mechanics and physicality are consistent throughout the locomotion cycle
-
Create creature poses that communicate action, behavior, personality, and gameplay intent
Assessment Strategies
Skill Demonstration
Projects
Criteria
Silhouettes are clear and readable and communicate the creature’s intended action
Strong lines of action establish direction, energy, and flow within poses
Balance, weight distribution, and center-of-gravity relationships are believable to the creature’s anatomy
Anatomical and joint relationships are applied effectively while creating dynamic poses
Asymmetry, opposing angles, and shape relationships strengthen visual interest and pose clarity
Behavior, personality, and emotional state are communicated through posture, gesture, and body language
Poses improve gameplay readability and clarity of action
Poses are consistent with the creature’s established anatomy, physical characteristics, and movement style
-
Animate quadrupedal and non-human body structures
Assessment Strategies
Skill Demonstration
Projects
Criteria
Use effective gait patterns, joint mechanics, and movement relationships
Gait patterns are based on the creature’s anatomy, speed, and intended movement
Joint mechanics and ranges of motion are believable
Limb placement and timing are coordinated to create clear and physically believable movement
Spinal, pelvic, and shoulder movement supports locomotion and full-body actions
Weight transfer, balance, and center-of-gravity shifts are believable throughout movement
Ground contact and foot placement are maintained while minimizing unintended sliding or penetration
Primary and secondary anatomical structures are coordinated to create cohesive, fluid movement
Adapt established animal movement principles
Motion is believable for imaginary, stylized, or unconventional creature anatomies
-
Develop cohesive creature animation sets
Assessment Strategies
Skill Demonstration
Projects
Criteria
Anatomy, physicality, personality, timing, and movement characteristics are consistent across multiple gameplay actions
Anatomical structure and proportions are maintained consistently across all animations within the creature animation set
Weight, balance, timing, and physicality are applied consistently throughout multiple gameplay actions
Personality, behavior, and movement characteristics are recognizable across the animation set
Animations function as a cohesive visual set while clearly communicating individual gameplay actions
Posing, movement patterns, and body mechanics are consistent across the creature’s established anatomy
Animation variations preserve the creature’s established movement style and behavioral identity
Start and end poses support continuity and transitions between gameplay actions
Complete animation set is refined to ensure consistency, readability, and functionality for real-time gameplay
-
Demonstrate professional creature animation practices consistent with collaborative game development and real-time production environments
Assessment Strategies
Skill Demonstration
Projects
Criteria
Explain questions, concerns, and project-related information using professional verbal and written language
Identify feedback in peer and/or instructor communication and/or critiques
Apply feedback to your own work
Use project management strategies to project schedules and deadlines
Organize, name, and submit digital files according to established course and production conventions
Completed artwork in submitted in the required format and resolution appropriate to the assignment
-
Participate in a peer critique
Assessment Strategies
Written Product and/or Oral Presentation (feedback on peer work)
Criteria
Evaluate peer artifact using provided criteria for basis of judgment
Respond to/write feedback to peer in language that is inclusive and respectful
Feedback identifies areas that meet criteria
Feedback identifies areas that need improvement according to criteria
Respond to the feedback and interpretations offered by peers and instructor