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Create believable character locomotion cycles
Assessment Strategies
Skill Demonstration
Projects
Criteria
Seamless looping locomotion cycles show consistent timing and spacing
Weight transfer and balance are applied effectively throughout character movement
Foot placement and ground contact are believable and minimize sliding and unintended movement
Body mechanics communicate the physical requirements of walking, running, and directional movement
Incorporate personality and character traits into locomotion while maintaining functional gameplay readability
Speed, stride length, and movement direction are consistently maintained for the intended gameplay action
Hips, torso, limbs, and secondary movements are coordinated to create cohesive and natural locomotion
Locomotion cycles meet the technical and functional requirements of real-time gameplay
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Develop cohesive character animation sets
Assessment Strategies
Skill Demonstration
Projects
Criteria
Character personality and performance are consistently maintained across multiple gameplay animations
Consistent timing, spacing, weight, and physicality are applied throughout the animation set
Posing, movement patterns, and body language are recognizable to the character
Animations function as a cohesive visual set while clearly communicating individual gameplay actions
Scale, orientation, root position, and technical requirements are consistent across animations
Transitions and start/end poses support continuity between gameplay actions
Animation variations maintain the character’s established movement style and visual identity
Refine the complete animation set to ensure consistency, readability, and gameplay functionality
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Create clear and believable character actions
Assessment Strategies
Skill Demonstration
Projects
Criteria
Body mechanics are adjusted to reflect differences in character size, weight, physical ability, and action requirements
Weight transfer between contact points is effective throughout movement
Balance and center-of-gravity relationships during static and dynamic poses are believeable
Momentum and force effectively communicate the physical energy and direction of an action
Movement of the hips, torso, limbs, and extremities are coordinated to create cohesive full-body motion
Use anticipation, follow-through, and recovery to reinforce weight and physicality
Maintain effective ground contact and foot placement during weight-bearing actions
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Create clear, dynamic, and appealing character poses
Assessment Strategies
Skill Demonstration
Projects
Criteria
Silhouettes effectively communicate the intended action
A strong line of action establishes direction, energy, and flow within the pose
Balance, weight distribution, and center of gravity are believable
Body mechanics are appropriate to the character and intended action
Contrapposto, asymmetry, and opposing angles create natural and dynamic poses
Character personality and attitude are incorporated through posture, gesture, and body language
Poses are exaggerated to improve clarity and gameplay readability
Maintain clear staging and visual hierarchy so the primary action is immediately understandable
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Animate character interactions with props
Assessment Strategies
Skill Demonstration
Projects
Criteria
Constraints and attachment systems establish functional relationships between characters and props
Hand placement, grip, and contact are effective throughout character-to-prop interactions
Body mechanics and weight distribution are believable based on the size, weight, and function of the prop
Animate clean attachment, release, and handoff transitions without unintended popping or sliding
Prop position, orientation, and spatial relationships are consistent throughout an animated action
Character and prop movement are coordinated to communicate believable weight, force, and momentum.
Select appropriate constraint hierarchies and spaces to support efficient animation workflows
Prop interactions meet the technical and functional requirements of real-time gameplay
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Demonstrate professional animation practices consistent with collaborative game development and real-time production environments
Assessment Strategies
Drawing/Illustration
Critique
Skill Demonstration
Criteria
Explain questions, concerns, and project-related information using professional verbal and written language
Identify feedback in peer and/or instructor communication and/or critiques
Apply feedback to your own work
Use project management strategies to project schedules and deadlines
Organize, name, and submit digital files according to established course and production conventions
Completed artwork in submitted in the required format and resolution appropriate to the assignment
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Participate in a peer critique
Assessment Strategies
Written Product and/or Oral Presentation (feedback on peer work)
Criteria
Evaluate peer artifact using provided criteria for basis of judgment
Respond to/write feedback to peer in language that is inclusive and respectful
Feedback identifies areas that meet criteria
Feedback identifies areas that need improvement according to criteria
Respond to the feedback and interpretations offered by peers and instructor